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Note: at this point the sketch still has blue lines, which means some of its dimensions are still unconstrained. Here is the result after using the dimension tool (D shortcut), clicking on each of the three edges to specify their length:
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Then proceed to draw a quick and dirty outline of the target shape with the line tool, lengths and angles do not matter yet:Īnd then the real Fusion360 power comes in: the ability to apply constraints on/between edges: In this example I chose the X/Y plane to start the sketch, the view automatically changes to orthogonal view of the X/Y plane: One of the 3 planes of the coordinate system can be used to kickstart a model, and later any face of an object can be used to define a sketch on it. This can be set in the Preferences menu, with the “Z up” option in the Default Modeling Orientation settingĪfter modifying this and creating a NEW model, the axes are oriented the way I like:Ī sketch can be drawn on a plane or a face. Parametric modeling basicsīy default, the X/Y/Z axes are displayed with Y axis up:Įven though this is arbitrary, I like to have my axis setup the same way as the physical axes on my Shapeoko, with Z being up, X being the width dimension, and Y being the depth. The true power of Fusion360 is indeed in its workflow, that allows to go back to a previous version of the design, change one dimension somewhere, and NOT have to correct many other dimensions accordingly because the tool will take care of that given the predefined relations and constraints.
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#Vmware esxi 6.7 turn off storage vmotion windows
It has integrated version management (very useful) and also implements many kinds of simulations, animation and renderings, and is heavily oriented towards cloud-based/collaborative work, but this not what matters the most in my case.Īs of writing this, no native Linux version of Fusion360 is available, so I went and downloaded/installed the Windows version. My favorite modelling tool so far was Sketchup Make, but what brought me to Fusion360 is the fact that it has embedded support for CAM (Computer Aided Manufacturing), and more specifically has a post-processor that generates G-code for my Shapeoko. There are plenty of resources/tutorials out there, but this just captures the bare minimum that I considered worthy of noting for my usecase, as a refresher for when it will have been months since I last used it, and I need to roll a quick and dirty designįusion360 is based on a monthly/yearly subscription fee, but is (at the time of writing) “free for startups, hobbyists, and enthusiasts”. Below is a memo to myself for basic use of the Fusion360 CAD/CAM tool from Autodesk.
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